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Sketches


...more to come

Showcasing our anti aliased, trilinear filtered, per pixel lighting, vertex shaded, real time shadow, real time complex poly physics, octree&portal based, unreal 3 engine beating, Game Engine.

Thanks Allen for your wonderful masterpiece... ~Karen



Why yes, we will have those 'characters' in the game. harhar.




[EDIT]
UCSD Spring 2004 CSE125. Allen Ding, Nikhil Dvivedi, Karen Hom, Zhao Yong Liu, Sean Ojakian.