List of features we would like in our game, obvious or not.
- 4 characters, all capable of fighting [X]
- different attacks - hand-to-hand, weapons [X]
- projectile weapons - bombs, etc. [X]
- music & sound [X]
- one stage [X]
- jumping - platforms, attack while jumping [X]
- HP-based - falling=death [X] - later decided that falling!=death
- time-based wins [X]
- shields
- not useful
- camera movements - scaling (zoom) [X]
- particle effects [X]
- bloody [X]
- items - throwable items, powerups, bonuses [X]
- more stages
- jump distances varying by weight of character
- win by lives - last man standing (additional modes)
- teamplay
- more players
- intelligent camera movements - rotation [X]
- CPU players
- massively multiplayer?!
UCSD Spring 2004 CSE125. Allen Ding, Nikhil Dvivedi, Karen Hom, Zhao Yong Liu, Sean Ojakian.