ABOUT
DOCUMENTS
UPDATE LOGS
TIME MANAGEMENT
ART
MESSAGEBOARD
RESOURCES
Goals
List of features we would like in our game, obvious or not.
MUST-HAVE's
4 characters, all capable of fighting [X]
different attacks - hand-to-hand, weapons [X]
projectile weapons - bombs, etc. [X]
music & sound [X]
one stage [X]
jumping - platforms, attack while jumping [X]
HP-based - falling=death [X] - later decided that falling!=death
time-based wins [X]
shields
- not useful
camera movements - scaling (zoom) [X]
particle effects [X]
NICE-TO-HAVE's
bloody [X]
items - throwable items, powerups, bonuses [X]
more stages
jump distances varying by weight of character
win by lives - last man standing (additional modes)
teamplay
more players
intelligent camera movements - rotation [X]
WISHLIST
CPU players
massively multiplayer?!
UCSD Spring 2004 CSE125. Allen Ding, Nikhil Dvivedi, Karen Hom, Zhao Yong Liu, Sean Ojakian.