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Week 4
All of us
Met up in lab to continue integration, enhance physics and input, improve game and graphics engines, and continue modeling. Ate a lot of sushi and drew a lot of stuff on the whiteboard. Goals for next week: eat more sushi.
Zhao Yong (Tony)
Goals this week
- integration
Accomplished/Not Accomplished
- we've got integration done for a single character to run around in the world. Every client's input controls the same character and sees the same thing.
Goals Next Week
- have several characters in the world and implement the startup portion of the game where players choose their characters.
Morale
- We've all put in a lot of work and made a lot of progress. The integration allowed us to work a lot more closely together and I'm very impressed by everyone's work in graphics and physics. Though there's a small bug in collision detection, i'm sure it'll get resolved soon. Meanwhile, I'm having a lot of fun playing with our "game"
Sean
Goals this week
- I wanted to get animations, integration, and a basic attack done.
Accomplished/Not Accomplished
- We've got integration basically done. At least for one player. I got MD3 model loading and situational animation switching working (in a preliminary state). No attacks are working yet, just movement, so I failed on that goal.
Goals Next Week
- Get a 2D display of health up, get some of our own models and animations imported (Karen's doing the actual modeling), get multiple characters roaming the level across the network. hopefully get an attack done.
Morale
- We've made a lot of progress this week with collision detection, movement, model loading, basic controls and animation, so I'm feeling pretty good, although there's a long, long way to go.
Allen
Goals this week
- Get physics working well. Get started into core game logic.
Accomplished/Not Accomplished
- The physics seem to be working quite decently. We had characters moving about, and jumping on platforms, going up stairs, etc. There seems to be a problem with the algorithm in certain corner cases, which I am trying to fix/figure out. At worst, some medium amount of rewrite is needed, but I am pretty confident it will be possible to get it fixed.
The game engine still has not come as far as wanted to, but I am confident next week things will be good, since this week a lot of the framework, integration was laid out which will allow actual testing to go on.
Goals Next Week
- Fix physics bugs, add physics features (octree and complete features not fully done yet), get well into game engine code.
Morale
- My morale is pretty good. It was a slight letdown that the physic is not working perfect yet, but I am very happy with the way things are progressing!
Nikhil
Goals
- Wanted to get the physics engine in shape to integrate with other modules. And to work on integrating everything.
Accomplished
- The physics engine is pretty solid with a few bugs we still need to find. Does collision detection with the level. Wanted to get everything integrated which we were able to accomplish.
Goals Next Week
- More work on the physics engine. Bug fixing and adding octrees to optimize the collision detection. Further work on the integration, get multiple players running around the level, and possibly get some basic attacks implemented.
Morale
- I think the morale is pretty good right now. We made significant progress this past week especially compared to the previous two.
Karen
Goals
- Familiarize myself w/the graphics engine after coming back. Work on character modeling and stage creation.
Accomplished
- Finetuned character movements and fixed character orientation, created more advanced stages, looked into file formats.
Goals Next Week
- Import stage lighting and textures into the game, finalize stage. Begin character modeling.
Morale
- Much better than before, I'm getting the hang of things and see how the individual parts come together now. I'm getting much better w/modeling too. Excited to get better stuff up.
UCSD Spring 2004 CSE125. Allen Ding, Nikhil Dvivedi, Karen Hom, Zhao Yong Liu, Sean Ojakian.