Goals this week - have several characters in the world and implement the startup portion of the game where players choose their characters.
Accomplished/Not Accomplished - I didn't get anything done this week due to the programming contest which took all saturday (Team Lucky~! representing team IceCUBE took 13th place! not too shabby. kick ass!) and my trip to washington for a microsoft interview. I just got back last night and I'm trying to get myself up to date. Looks like the rest of the team has been working hard to pick up my slack.
Goals Next Week - I'm still trying to get up to date on what's new and what's next. Most of the work now lies in graphics and the game engine, so I'll just defer to my other team members for next week's goals for now :). On the list of things to be done is making movement relative to the camera, so I think I'll start off with that.
Morale - Right now our game isn't much of a game. It's not good to look at and we still haven't done weapons. We definitely need to pick up the work pace.
Goals this week - Basic attack, loading our own model, multiple characters roaming the level, health bars, character select screen
Accomplished/Not Accomplished - Preliminary health bars done. Preliminary start up character select screen done. We don't have our own model/animations yet.
Goals Next Week - We still need to have our own model with our own animations. We have made limited progress on this front.
Morale - Not high.
Goals this week - Fix physics bugs, add physics features, Get well into game engine
code.
Not Accomplished - I was not able to add octree to the physics yet, and
entity/entity collision is not finished yet. The game engine core logic is behind what
I would consider preferable for this stage. The reason I was not able to finish these goals
was because of work spent in other parts of the game, and in other classes (I have a paper
to finish by tonight!)
Accomplished - I fixed the bugs in the physics col. detection from last week. I am
quite comfortable calling it rock solid right now after squashing numerous bugs. I also added
ellipsoidal bounds for characters that now allows much tighter bounds on humanoid characters.
For the game engine, we have done quite a lot of work in the past week, in particular, we have
a flow of logic on the server side I feel is quite well designed and will be easy to continue
to be worked on. Nikhil and I managed to get a primitive character selection screen that
sean came up with and multiple clients running just tonight, so that is pretty cool. This finally
allows ease of development and testing for core game mechanics!
Goals Next Week - MUST have entity-entity collision working solid. MUST have attack
hit detection - This involves both physics&game logic interaction. Get more done on the server
side (determining states, keeping track of stats, etc).
Morale - My morale was kinda low at the beginning of today... It is a lot higher after
tonight when we had some proper msg passing and multiple running clients because this is a
stage that will allow much faster development.
Goals - Wanted to allow for multiple players to be running around the level. Wanted to have a basic attack going. Planned on fixing bugs in our physics engine, and adding object/object collisions.
Accomplished - The physics engine seems to be working quite well. Didn't get a chance to do object/object collisions, but Allen got that started. We got multiple players going, but no attacks yet.
Goals Next Week - Getting attacks implemented is my main goal. We also have alot of work that needs to be done on the graphics side, so i would like to start working with the other graphics folks in that area.
Morale - Not so great. I feel like we are behind, and really need to start working harder.
Goals - Loading models and stage into project.
Accomplished - Still working on importing a real stage in, should be done very soon. Had to find a different loader for 3ds files to accomodate textures. I can make characters now, but working on a better way to import them.
Goals Next Week - Finish stage setup. Get models loaded.
Morale - Average, but I know it will get better quickly because I just opened up a chunk of time. I am still confident that we will get a good game done in time.
UCSD Spring 2004 CSE125. Allen Ding, Nikhil Dvivedi, Karen Hom, Zhao Yong Liu, Sean Ojakian.