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Week 7


All of us
We played our game. It was kool.

Zhao Yong (Tony)
Goals this week - Sound
Accomplished/Not Accomplished - I've written a sound engine and hopefully I'll have it somewhat integrated (locally on my laptop) by tonight. We're using the OpenAL library for sound. Haven't tested it in the lab. If the lab computers don't have OpenAL installed, we would like to have it installed.
Goals Next Week - The game is beginning to come together, and what's left are mostly random misc things. Next week I will polish up the sound and add gamepad support for the game.
Morale - things are looking up

Sean
Goals this week - Get a model in with animations. Get attacks
Accomplished/Not Accomplished - I've got a temporary model in with our basic animations. There's standing, walking, jumping, attacking, getting hit and dieing. We also got attacks working. It's pretty cool. Life goes down. When you run out you die. Pretty exciting stuff. I think I accomplished everything I hoped to get done this week, for once.
Goals Next Week - More modeling. Weapon creation. Dealing with weapon animations.
Morale - Pretty high today after we played a three player game and two of us got defeated (allen won).

Allen
sorry for the late update, i dozed off at the computer :/
Goals this week - Get object physics done. Get attack hit detection done. Continue work on server side to implement game logic and rules.
Accomplished/Not Accomplished - This week was very productive, and I managed to complete all my goals listed above, and then some other things as well such as getting gravity into the game, implementing attack damage and recovery, a player whose transitions between states accurately represent the rules/what we want to happen, etc. I also restructured some player code on the engine. Right now, things are is a state which represents quite accurately the style/rules of the game, and is also in a state that is easily modified which will be useful in the coming week when we need to tweak. Tonight, we actually managed to play the first ever round of the game! I won. I was pleasantly surprised at how simple it was to get it to this state from what we had earlier in the day. Whooo ...
Goals Next Week - Continue work on server side to fix any bugs. Expand implementation to include items, and weapons that can be held. Work on whatever else needs to be worked on on the game engine on the server, such as things like getting hit causing a player to get knocked back, etc. Might work on physics a little to refine it. Add a launch game state which is like loading/synching time for clients before starting. Tony will be working on player statistics, and I will be trying to integrate his code into the existing code.
Morale - Very good. All of us are getting stuff done, and the game seems to be coming along great and much faster than before.

Nikhil
Goals - Overall goal was to get our game to the point where you could actually play a full round. Personal goals were to start working with graphics, and get a particle system going, and to work on the camera class to allow for more advanced camera movement.
Accomplished - I implemented a particle system class that will allow us to show blood when players get attacked. It works independently but i havent yet integrated it with the game. Didnt get much done on the camera stuff besides for getting a skeleton class put together.
Goals Next Week - Get the particle system integrated, finish the camera class. Also other random things that need to be done.
Morale - Morale is good right now. Things are coming together pretty well.

Karen
Um my first log got overwritten, so here it is again.
Goals - Finish stage and be able to load models.
Accomplished - Models can now be easily created and loaded in the game. Both stage and model textures work. Stage not completely done, but getting there. Basic skeleton animations for the real character made.
Goals Next Week - Continue with more advanced movements for the real character model. Skin the models.
Morale - Not bad, the game is already fun.




[EDIT]
UCSD Spring 2004 CSE125. Allen Ding, Nikhil Dvivedi, Karen Hom, Zhao Yong Liu, Sean Ojakian.