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Week 8


All of us
We got the level model in. We've got easily tweakable game settings information. We've got weapons. Things are looking up.
Allen thinks octrees are "really interesting".

Zhao Yong (Tony)
Goals this week - Sound and gamepad support
Accomplished/Not Accomplished - we've got 3d sound, all nicely packaged so that we can easily make sound associations with game events. Waiting for the camera code to finish so that we can feed the camera location to the sound engine. we've got gamepad support. it kicks ass. Also, as I was working on the game pad, I made an optimization to the client side networking code such that the client doesn't send any messages if no buttons are pressed. This made some improvement on the frame rate and I'm sure will reduce network congestion.
Goals Next Week - we're almost there. it's time to write code to keep track of the game stats. Also need to look for sounds and events for the sound engine as the rest of the game come together.
Moral - never pee against the wind

Sean
Goals this week - More modeling. Weapon creation. Dealing with weapon animations.
Accomplished/Not Accomplished - Jacked a model for a hammer from some site. Figured out we can just throw the hammer into the model animations we already have and attach it to the hand joints and it will correctly inheret the animations. After that we just delete the character model and save the weapon by itself with just the animations. Then we can render the hammer at the same position as the model and the animation synchs up. Totally sweet.
Goals Next Week - Add more weapons. Get more weapon models. Get models for power ups. Possibly work on other nice graphics stuff? Shadows.
Morale - Good. Things are _really_ starting to come together now.

Allen
Goals this week - Get more server stuff done (powerups, objects, weapons). Tweak physics to be more fun.
Accomplished/Not Accomplished - I got most of what I wanted to done this week. Added a lot of tweaks and cleaned up some code in the game engine. I also added in initial code for objects like power ups and weapons. The weapons code is theoretically there, although not tested due to no weapon animations yet, but it should be fine. Added some game loading states which sean has a screen for. Fixed death collisions. Lots of other misc stuff.
Goals Next Week - Implement octrees to speed up things. Right now, it is slow with the new level. Finish adding powerups and weapons to the game. Add in tweaks to make the game more fun!
Morale - Really good! The game is coming together great!

Nikhil
Goals - Wanted to get a camera class going to do advanced camera movements. Also wanted to look into some more advanced graphics features.
Accomplished - Worked on the camera stuff, but didn't get very far. Began implementing octrees with allen. Was sort of a slow week for me.
Goals Next Week - Get some graphics stuff added. Make the text look nicer, do random graphics things to make the game look nicer. Finish octrees.
Morale - Good.

Karen
Goals - Have stage up and running, have character animations, skinning.
Accomplished - Stage is up and running and integrated into game. Character animation is still being worked on, hopefully all done by the end of the week. Skin is there, just need some textures (prof photos). Basically what Sean said, we got the whole weapon+model animation deal worked out, we have a weapon attack now for our test model.
Goals Next Week - What goes on from here is finishing animations and slapping on textures for the four characters. Will add a sky 'cube' to the world as well.
Morale - Pretty well. Graphics is catching up to everything else, and the game looks like a game now.





[EDIT]
UCSD Spring 2004 CSE125. Allen Ding, Nikhil Dvivedi, Karen Hom, Zhao Yong Liu, Sean Ojakian.